Lin has the best stats of the three, but her COP only serves to extend her zone to affect the entire map. They set the competitive standard, so they don’t need to be changed. These COs were considered the top 3 for PvP. But her COP still combines both of Will’s and Gage’s COPs for the ultimate versatility. Will has better mechs, and Gage has better artillery. By nerfing her units to 120/110, she now has the weakest zone boost. She had good stats and the best CO power (COP) in the game, thus making her a no-brainer choice. Isabella was also typically banned in PvP play. As a trade-off for his daily healing and ability to boost air units, Caulder is stuck at 1 zone, while Lin’s zone can grow. His CO unit (COU) is now slightly better than Lin’s. He has been heavily nerfed to a playable level. +5 HP/day (costs funds) > +1 HP/day (costs funds)Ĭaulder was overwhelming, arguably the most broken commanding officer (CO) in Advance Wars history due to his monster stat boost and daily healing. Intelligent Systems was very close to balancing this game perfectly, which is remarkable given the fact that the damage formula was changed from AW3 to AW4, and they had no prior data about PvP play. Hopefully this plays out well!įor the initial release, the changes are mostly slight stat tweaks, with the exception of Caulder and Greyfield. A tech unit is defined as any unit costing at least F11000, so he affects 8 units: mdtank, wartank, antitank, rockets, missiles, duster, bomber, and fighter. To keep in line with his appreciation of shock and awe, Greyfield now boosts all tech units. During testing, Greyfield just spammed mechs and t-copters, and it wasn’t very enjoyable to play out. The idea of Greyfield having 400D t-copters was tested and short-lived. With every other low-tier character improving, Gage needed a bit of an extra push to stand out.Ĥ00D non-attacking units > 140/120 tech units (F11000+) The important matchup is that 140A artillery vs. Gage now has the best artillery in the game to make up for having the worst COU in the game, as players typically create their COU with a direct-fire unit. Though all COs now have equal sea units, COs with boosted copters and bombers still hold a significant advantage when it comes to naval combat.ġ30/130 indirect & sea > 140/130 indirect This is to discourage the use of the navy in the metagame. They are unaffected by CO powers, except Greyfield’s CO power (Supply Chain). All COs now only provide the default 110/110 zone boost to sea units and seaplanes.Fixed a bug where it didn’t patch properly with a clean ROM.Need an XDELTA patcher? For Windows users, Delta Patcher works great. The output will be a trimmed, patched ROM. The patch’s checksum looks for an untrimmed copy of the ROM. The ROM required for this patch must be a clean North American version of Advance Wars 4, called Days of Ruin. Note that there still isn’t an emulator that can reliably do wi-fi play for everyone, thus this is currently only good for those with DS flashcarts. Cracks Nintendo’s SSL authentication protection, allowing the game to connect to altwfc servers.(The exact timer is 4:58.65 due to coding quirkiness.) This should be plenty of time for remote desktop play. Adds a turn timer of approximately 5 minutes.As well, all English information screens are re-worded to reflect the stat changes. Short Description: This patch does 3 things: Base Game: Advance Wars: Days of Ruin (U)
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